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Our thesis

Most coins don't fail.
They're abandoned.

Thousands of coins launch every day and almost all of them are gone within a week. Not because the idea was bad, but because nobody looked after them. Touch Grass is built to change that.

The problem

Why coins die

Greedy devs

The dev launches, collects the fees, sells the bag and walks away. Holders are left with a chart that only goes one way.

No management

Even honest coins fade. Nobody plans the next push, the fees sit idle, and the first quiet week turns into the last one.

Nothing for holders

Holding a coin gives you nothing but hope. With no reason to stay, people leave at the first dip.

Our answer

A coin needs care, not just a launch

Momentum isn't luck. It comes from steady attention: the right marketing at the right moment, a reason for holders to stay, and rules that nobody can quietly change. So we built those into every coin from the first second.

Marketing, built in

Every coin gets its own marketing pot, filled by its trading fees. When the pot covers the next step, from a DexScreener profile and boosts to ads, trending and listings, it gets bought, with the proof on the coin's page.

Fees locked at launch

The creator picks where the fees go before the coin exists: to themselves, all to marketing, or to the holders. Pump.fun locks that choice on chain. Nobody can change it later.

Holders get paid

Pick "Pay my holders" and everyone holding 10,000+ tokens is paid every 10 minutes, in SOL or in the stock the coin is paired with.

Out in the open

Every payout and every marketing purchase is a transaction or a link anyone can check. No promises, just receipts.

Marketing done right

Momentum you can keep

Most marketing is a one-time splash: a big push on day one, then silence. We think marketing should grow with the coin. Every trade adds to the coin's own pot, and the pot climbs a ladder in order, from a DexScreener profile and boosts to ads, trending and listings. A coin that keeps trading keeps getting pushed. The tools arrive when the coin is ready for them, not before.

Creators who go all in can send every creator fee to marketing, so their coin climbs the ladder faster.

Roadmap

v1 is out. Much more is coming.

The first version is live with the core of the idea. Through the end of 2026 and all of 2027 we keep adding tools for creators, holders and communities. Plans can change as we learn; what ships is what you see on the site.

  1. Q4 2026 · Shipped

    v1 is live

    • Launch on Pump.fun against SOL, USDC, tokenized stocks or any coin
    • Fee setups locked at launch: creator, all to marketing, pay my holders
    • Holder payouts every 10 minutes, in SOL or the paired stock
    • A marketing pot and ladder for every coin
    • Portfolio with claims and rewards, and automatic posts on X
  2. Q1 2027

    Smarter rewards

    • Linked-wallet detection so the biggest holders can't split their bags
    • Stock baskets: pair a coin with several stocks
    • Shareable cards for payouts and marketing wins
  3. Q2 2027

    Stonks mode

    • A second way to launch with a fee on every transfer, on every exchange
    • More marketing steps and partner campaigns
    • A creator dashboard for planning the next push
  4. Q3 2027

    Community tools

    • Holder perks and milestones
    • Takeover tools for communities that outlive their dev
    • Alerts for holders and creators
  5. Q4 2027

    Everywhere

    • A mobile app
    • Open tools for other builders
    • More chains, once Solana is right

Launch something worth holding.

Nothing here is financial advice or a promise of price or returns. Coins are risky and most lose value.